FREESLOT
SPR_MIZZ
sfx_FHMIZZ
S_MIZZIDLE
S_MIZZFOLLOW
S_MIZZHURT

STATE S_MIZZIDLE
SpriteName = SPR_MIZZ
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 7 #animation speed
Next = S_MIZZIDLE

STATE S_MIZZFOLLOW
SpriteName = SPR_MIZZ
SpriteFrame = FF_ANIMATE|D
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 5 #animation speed
Next = S_MIZZFOLLOW

STATE S_MIZZHURT
SpriteName = SPR_MIZZ
SpriteFrame = I
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_MIZZHURT

FOLLOWER
Name = Mizzle
Icon = ICOFMIZZ
Category = Fanworks
HornSound = DSFHMIZZ
DefaultColor = cerulean
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_MIZZIDLE
FollowState = S_MIZZFOLLOW
HurtState = S_MIZZHURT
